Tuesday, 1 February 2011

3D modelling

I've started to work on helmets in 3Ds max for a portfolio addition to the FMP. I will design some helmets, model some of them, use photoshop to separately texture the helmet instead of using actual textures to save time.

1 comment:

  1. We really need to organise what you do because there seems to be no structure, but Iguess your touching on the things we need to do

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