Tuesday, 14 December 2010

Feedback #1

  • More detail required in sections.
  • Why I chose the subject.
  • Describe the energy resource in the planet.
  • Describe why the story is happening the way it is.
  • Describe how Trinity is going to manipulate the factions.
  • Why not use other resources?
  • Why is the uses of these resources so critical?

Tuesday, 7 December 2010

Xmas holidays

character development: poses and expressions.

Weapon designs. http://www.pimpmygun.com/

Changes

No longer creating a game level, but creating 3D models of the characters and weapons.

Monday, 6 December 2010

Presentation no. 2

  • Is it going to work - any problems
  • Experiments/trials/examples - concept art?
  • Timescale
  • Has your FMP altered - why?/to what?
Progress... character previews.
Problems... possible time problems, progress rate at full.
Examples... manga tutorial previews.
Timescale... show timescale.
Altered... no major changes if anything.
To what... unlikely to create a game at the end of it

dialogue link

writing dialogue

Tuesday, 23 November 2010

Anime / manga

Art styles: To Love Ru, Excel Saga, Bleach, Love Hina and others.

Monday, 22 November 2010

Andrew 'Gigna' Giganarius

I have to change Gigna's full name.

It's kind of obvious why.

So Gigna is his nickname now, shorter version of his full last name, Giganarius.

Derived from Giganarius = Gigna

Tuesday, 16 November 2010

Programs to use

Poser 7 / 8
Blender
ZBrush 3 -- Characters
Vue de esprit -- Environment
Daz3D Studio 3 -- Character animation

Monday, 8 November 2010

Gigna design

A concept for Andy Gigna.
Gigna also has a cyborg arm (his real arm was lost in battle).
As well as more of a 'Cole' / 'Crackdown Agent #1' body structure.

Monday, 18 October 2010

Week off (UPDATE LIAM)

  • Character concept sketches (sketchbooks?)
  • I'll work on timeline.
  • Collate research together for print and doc.
P.S. Craig likes the combat idea.

  • Magic defenders getting a large energy boost from defending the spires and Soldier attackers can use air support such as bombing runs (which is absorbed by the spire shield).
  • Magic defenders will loose the energy boost if away from spires (e.g. in ParaDM territory) but the soldier defenders can't use air support (collateral damage negates usage).
Force fields use reverse kinetic energy (this allows slow objects to pass through but fast objects to reflect).

Tuesday, 12 October 2010

Weapon ideas (WILL UPDATE)

Unnamed assault rifle
m416.png image by zephyros58


Unnamed machine gun
Weapons and what-not.







And some predator concept helmets :D

Concept art doodle book

We should get a 'doodle and ideas' sketch book for random ideas we get such as quick armour/clothes designs or weapon ideas. Just saying...

Also comment on some stuff will you Liam.

Presentation #1 over

Craig: Believes that 3 sketchbooks each is good IF we can get it done. We SHOULD do 3 sketchbooks = professional.

Negatives: Time scale on presentation.

Positives: I know what I'm doing, apparently.

Friday, 8 October 2010

Presentation guidelines

presentation guidelines:
  • Title
  • FMP Idea
  • What we will be producing
  • Influences
  • Researching
  • Planning
  • Equipment use
  • Thinking of creating
  • How to evaluate our selves
:'(

Tuesday, 5 October 2010

Weapon designs (REQUIRES UPDATE)

  • Unnamed standard ParaDM assault rifle
  • Unnamed standard ParaDM sniper rifle
  • SSM12/R sniper scope
  • M12/T thermal imaging attachment (attaches to scope)
  • Unnamed heavy machine gun (vehicle-mounted)
  • Unnamed close range weapon
  • ML4/D pistol
  • H2/SM SMG
  • HUD/I helmet (Mist's custom helmet)
Research:
M416, MA37, XM8, F2000, TAR-21

HUD, weapons and armour design?

Friday, 1 October 2010

Research (INCOMPLETED)

==GAMES==
::Multiplayer Balance::
Borderlands' Arena
Halo Reach's Invasion
Alien vs Predator
Shadowrun
::Characters::
Halo Reach
Halo 3: ODST
Final Fantasy XIII
Final Fantasy X
Star Ocean
Red Faction Geurilla
Gears of War
::Environment::
Halo wars'
Halo Reach's Forge world
Final Fantasy XIII
Halo 3: ODST's Mombasa streets
Grandia's Fields
Grandia's Town of Old Parm
==LINKS==
Dynasty (rural) // http://www.blogcdn.com/www.joystiq.com/media/2009/09/dylancolehalocanceled580px.jpg
Dynasty (rural) // https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlsql5tg1HMEFlGu0PG7Wwgq_gStQ5xaCQqKSii7rN5IfZ-MjEq0eqy0zNw0THpeTD-EcX4n7U7mLWCbMf0dmfDnb8K5JmxK-1O1sWZBMN_iSU8Ar9vzH_QNm32s_uiGboaVlGqEk_o10/s1600/halo-wars-16.jpg
Dynasty (rural) // http://livvyjams.files.wordpress.com/2010/04/ff13_19.jpg
Dynasty (rural) // http://spawnkill.com/wp-content/gallery/ffxiii/FFXIII%20Field%201.jpg
Dynasty (rural) // http://ps3clan.nl/wp-content/uploads/2008/12/324vip1024527-1.jpg
Trinity (base) // http://fc05.deviantart.net/fs35/i/2008/302/f/e/sci_fi_environment_by_Joshk92.jpg
ParaDM (urban) // http://www.halowars.com/images/screenshots/wallpaper.aspx?s=concept08_1_1024.jpg
ParaDM (urban) // http://www.halowars.com/images/screenshots/wallpaper.aspx?s=concept08_3_1024.jpg
ParaDM (base) // http://www.halowars.com/images/screenshots/wallpaper.aspx?s=unsc_basecamp_1024.jpg
Warzone  // http://www.halowars.com/images/screenshots/wallpaper.aspx?s=HW_1024x768_2.jpg
ParaDM (urban) // http://images2.fanpop.com/images/photos/3900000/Alien-City-science-fiction-3999006-1280-700.jpg
??? (urban?) // http://vnmedia.ign.com/screenshots/lotro/43298438.jpg
??? (rural?) // http://www.blogcdn.com/www.massively.com/media/2010/03/city-rb-322.jpg
ParaDM (urban) // http://psdtuts.s3.amazonaws.com/0645_Phenomenal_Sci-Fi_Concept_Art/scifi-concept-art-27.jpg

Story (REQUIRES UPDATE)

Trinity want to harvest the resources buried within Paradiso, however this destabilizes the balance of nature by removing the energy source that the plants use to grow which also can be safely harnessed by Dynasty. The ParaDM also wants to use the resources that are stored within Paradiso, however to act as an energy source for cities and other urban territory unlike Trinity who want to use the energy as part of a super weapon. Dynasty want to keep the energy sacred and protected from the other two factions.
The story is focused on the Dynasty elite squad and Sierra Niner of the ParaDM, and about Trinity who manipulate both factions into a war so they can use the Paradisian energy.

Friday, 24 September 2010

concept art link

http://www.youtube.com/user/bedavelli
(Dual concepts)

Characters // Sierra Niner

Sierra Niner // ParaDM
Sy - Michael Symmons
Mist - Kat Michelle
Gigna - Andrew Gigna
Renoa - Renoa Kitsune

Sy:
The leader of Sierra Niner, equipt with a standard issue assault rifle with a visor uplink to look over cover. Usually at the front of an encounter giving suppressive fire while the rest of squad gets into flanking position.

Mist:
Kat is a specialist sniper, the best of the best, her sniper has an SSM12/R scope attachment utilizing it's 12x scope complete with an M12/T thermal imaging attachment for long range heat movement.

Gigna:
He is the explosives expert of the group, also effective in close range combat. Tallest of the squad by about a head height. Gigna also exclusively uses heavy machine guns on vehicles as well as being a back up vehicle operator, second to Sy - being the designated driver / pilot.

Renoa:
Renoa acts as the supporting role to the squad, using an ML4/D pistol as her primary and a H2/SM Submachine gun as her secondary. Renoa holds the most important and valued role in the squad - support. She can work with anyone in the squad; as Sy's assault / flank support, as Mist's spotter using a squad-locked HUD/I helmet, as Gigna's runner to plant detonators and to silently dispatch enemies while he suppresses.

Tuesday, 14 September 2010

Introduction

For my Final Major Project (FMP) me and Liam are creating concept art for a fictional game of characters, environments, vehicles, weapons, buildings, etc.