Monday, 28 March 2011

Presentation

Me & Tom today are presentating a presentation today that will be presented to our classes showing the progress we've made up to now on the project. We're going to basically tell the classes (Interactive Media Year 2(my class) & Game Development (Tom's class)) how far we are.

We are nervous but I think as soon as we get up there I think it'll be fine and the good thing is that we know all  the people in the classes thats included

Friday, 25 March 2011

Hand drawing tutorials

How to draw hands -
Looking at a webpage that aids hand drawing abilities.

http://www.dragoart.com/tuts/1450/1/1/how-to-draw-anime-hands.htm

and a picture of hands holding guns:

Wednesday, 23 March 2011

Help in Creating Foots

I thought this would be helpful as feet are one of the hardest things to draw when creating a character. These are the different perspectives in a sense.

Tuesday, 22 March 2011

Link to example of submission

http://www.dominancewar.com/spotlights/mini_2011/3d_bogdan/index.html

Dominance War Comp.

Everything for this challenge must be made from scratch. No pre-existing ideas, sketches, drawings, base meshes, or pre-made models.
Keep gore and nudity to a decent level please! Don’t get DW banned in various countries!
You can join any team. Example, if you participated with team leewiART.com in the pre-DW challenge, you can join CGSociety.org for Rise of Gods.
If you join two or three categories, they must all belong to the same team. Example, if you join 3dtotal for 3d character art, you cannot make a 2d or animation entry for team GameArtisans.
Anyone may join Dominance War V - The Rise of Gods.
This is a wip (work in progress) based challenge. Posting your w.i.p art in your chosen forum is ABSOLUTLY MANDATORY. Artists who show no work till the end may be disqualified.
You can use any 3d, 2d, or animation software package in the world to create your entry. You can also use traditional mediums like pencil, paper, paint, etc.
Only 1 entry per person per category (3d Character, Concept Art, Character Animation). Do not try to create multiple entries with different user names.
No Teams, groups or collaborations. Everything must be made by 1 single person.
Artists wishing to enter both 3d and concept art categories, must create a new idea for each entry. Example, if you make a War God for the 3d category, do not make another similar God of War for the concept art category.
Final submissions are final. Make sure you are happy with your image before you submit it into the system.
Judging: Public voting to find each team's best entries, starts May 16th and will continue for 7 days to end on May 23rd. After each team's best are found, they will be gathered together into a single pool, and professional judges will then find this year's Dominance War V World Champions.
Soft Deadline: Public voting begins midnight May 16th - Eastern Time. Artists may hand in submissions many days later, but the more late you are, the less voters will see and vote for your entry. Remember, each unique voter is only able to vote once per team per category. If you lose all the intense and curious initial voters in the first two days, it's almost impossible to place in the final standings. Finish early or on time, or else...
Public Voting ends May 23rd.


Concept Art Entry Guidelines

Create and design a Mighty God.
Important: You must include your team's logo emblem, OR colors, OR both, on your character's skin, gear, clothing or weapons. If logo is placed on character, it must be visible on your character. If colors, your character should posses obvious clothing color tones of your chosen team. For logos and colors, visit - Here
If multiple characters are created in your main colored illustration, please place clear emphasis on who is your main character. Additionally, Don't create a massive spell effect and place your main character in the distant background as a tiny dot.

Concept Art Submission Guidelines

Final Concept
A final illustrated concept of your glorious Dominance War V God. You can use any 2d software package and/or any traditional mediums like acrylics, color pencils, and oil paints to create this image.
Dimensions: Up to 1200w x 1000h pixels and 350k file size.

Modeling Sheet
An Illustrated modeling sheet that shows at least 3 angles of your character. Choices include: Front, right, left, perspective, closeup(s), and/or back view.
Good examples: Example 1 - Example 2 - Example 3
Dimensions: Up to 1200w x 1000h pixels and 350k file size.

Workflow Sheet
Showcase a step-by-step process of how you made your final illustration. You may also Include a few sketches showing the different ideas that led up to your final main design. Example:
Good examples: Example 1 - Example 2 - Example 3
Dimensions: Up to 1200w x 1000h pixels and 350k file size.

Monday, 21 March 2011

Update

I have finally finished off the designs for each character and I can know work on more detailed views of the characters. I'm going to do at least 1-2 poses for each character.

1) 1 will be for the box art
2) 1 will be for general feel of the character in a whole

Need to finish of Sharke and evaluate him in my own opinion and get the teachers comments on the overall creation of him

New(er) elemental circle


The common memory jogs, which help to remind in what order the phases are:
  • Wood feeds Fire;
  • Fire creates Earth (ash);
  • Earth bears Metal;
  • Metal carries Water (as in a bucket or tap, or water condenses on metal);
  • Water nourishes Wood.
  • Wood absorbs Water;
  • Water rusts Metal;
  • Metal breaks up Earth;
  • Earth smothers Fire;
  • Fire burns Wood.
  • Wood parts Earth (such as roots; or, Trees can prevent soil erosion);
  • Earth absorbs (or muddies) Water (or Earth dam control the water);
  • Water quenches Fire;
  • Fire melts Metal;
  • Metal chops Wood.
Basically:
Wood -> Water
Wood -> Earth
Water -> Fire
Water -> Metal
Metal -> Earth
Metal -> Wood
Earth -> Water
Earth -> Fire
Fire -> Wood
Fire -> Metal

New elemental chart


Seems good, dunno about ICE -> Wind

Also, Ice beats Water, Wind beats Fire, Earth beats Ice, Thunder beats Wind, Water beats Earth, Fire beats Thunder.
Similar to how Ice beats Wind, Fire beating Thunder doesn't really make direct sense.
I guess Fire is unaffected by the heat from lightning making Fire be the stronger element in the battle (a pyrokinetic cannot be burnt by the lightning, but an electrokinetic can be burnt by fire).
Ice vs Wind could be Ice vs birds as cold weather is powerful enough to force birds into migration.

Tuesday, 8 March 2011

16-18 / 05 / 2011

Things need to be done by then. Such as assignments, but more importantly - the Research Folder resubmission.

Printout character sheet

http://rpg.ashami.com/character_sheet/

Used in conjunction with the post below.

Monday, 7 March 2011

Character personalities and traits

EXAMPLE:
Name: Michael Symmons
Nickname: Sy
Age: 25
Rank: Gunnery Sergeant
Goals: Do what must be done, end the war.
Perception: Rather not kill humans
Morale: Steady, inverse. High when hopes are down, vice versa.
Social: Serious tone - similar to Marcus Fenix
Cause: Enlisted for duty

//

This may help towards developing characters.
http://rpg.ashami.com/

Extra resources for characteristics.
http://www.gurusoftware.com/gurunet/personal/factors.htm

Sy:
PRIMARY MOTIVATORSense of HumorDry
Emotional DispositionCalmSEXUALITY
MoodinessEven-temperedSexual OrientationHetero
CORE TRAITSOCCUPATION
OutlookOptimisticWorkMilitary
IntegrityConscientiousHobbies/InterestsSports
ImpulsivenessControlledMotivationAcquisition/Service
BoldnessIntrepidHabitsCoin flipping
FlexibilityFlexibleRELIGION & SPIRITUALITY
AffinityNeutralAdherenceAthiest
ComportmentAgreeableToleranceTolerant
InteractivityReservedExpression of beliefsNone
DisclosureSecretiveConverting othersNever
ConformityConventionalAttitudeNone

Sharke Mante

Character Sharke Mante Preview...help with design

Week Work

Liam:
I'm hoping to start my 4th character this week and hopefully get most of him done before the end of the weka dnt hen finishing him off by the end of next week.
I have to re-submit work next week as part of assessment week so I will be working on that throughout the time I have so my time will be split between re-submission of assignments and the project

Friday, 4 March 2011

Week's Work

This week has been an unfortunate dismay due to the fact that we both had an interview and portfolio showing with one of our University Choices so we were focusing on that at this point. We will get back on to schedule from next week.

For me, I do have 3 assignments to hand in 2 weeks from now onso I will have to work on them so my fmp time will go down again but i will work on it at home and throughout the week at the same time. I'm hoping to finish all my 4 main characters 2 weeks from now so I can start experimenting with colour and start environmental and weapon designs.

Pose examples for 'Mist'

Thursday, 3 March 2011

Help with Drawing Eyes

Thought i'd post this to help us draw some eyes tom. It might be a good idea if you do some drawings of these and copy them on a piece of paper. First it shows us learning and second help overall in the end

Wednesday, 2 March 2011

Life Drawing Class

Today me and Tom will be attending a Life Drawing Class in Colleg. I hope this will help me and Tom with Anatomical Studies. This will defnitely help with me as I'm quite bad at drawing poses and if I can have some light experience with this, I might have abetter understanding of hading and position of lines in my drawings.